Even best case scenario means 13% chance to die and if you fail that one roll there is nothing to fall back on. Like it's not part of the game at all, because of traps disquised as trinkets - seemingly useful but outright suicidal in reality luring players into their doom by dishonest means.ĭeaths door simply has too narrow margin for error to be usefull strategy. It is sad that I basically have to rule out Death's Door Flagellant and have to pretend it doesn't exist in the game, no matter how fun it sounds. They always result in failure as soon as possible, on the very first occasion. Are they severely bugged? THAT much? I mean their very purpose was not seen in effect, NOT ONCE. I came to a conclusion that these trinkets guarantee failure. I just wanted to SEE a positive result, just ONCE. ![]() 4 out of 4 times I equipped them, they failed even when I intentionall forced my Crushader to 100% stress because he had Hero's Ring on him and the +15% increase in addition due to a town event. Virtue trinkets also doesn't seem to work and result in failed rolls btw. ![]() Is Blight just means insta-kill no matter the resistance? No matter how I almost max it out? ![]() Two times I used these and they basically GUARANTEED failure. Next, my Flagellant met his end with his Eternity's Collar on - also to Blight, also on the very first check. I had my Martyr's Seal on my Highwayman once he got to Death's Door, was killed by Blight on the first roll.
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